Prompt: Create an lucid dream-like environment
The first step in my ideation process for this project was to head to Pinterest and search for Lucid Dream inspiration. I fell in love with the Romanesque cloud concept pictured above and knew that was the direction I wanted to take my project.
I started with an already existing Unreal Engine example map called "Sun Temple" and included some of its buildings as the base for my project.
Then, I really just started to play around! I changed the materials on various assets, altered the color scheme, flipped rooms upside down, changed the sky to a water material, and added large rocks and clouds.
I wanted to make a room that was entirely my own, so I 3D modeled the final island room using Maya
To solidify the idea that this environment is out of a dream I knew I wanted my opening scene to be focused on a bed. I went into Gravity Sketch VR and made my own custom headboard. I then modeled a bed, blanket and pillows in Maya. Finally, I brought the bed into Substance
Painter for some texturing and then into Unreal for the final look!
Overall, the entire process of this Lucid Dream creation was one that was playful and imaginative. I frequently moved around assets to decide the emotions I wished to convey with each island. With the addition of each island/scene came a greater complexity to the environment that ultimately to the overall flow of the space.